Refresh Real Time Strategic Carnage
The Everyday Guide to Real Time Strategy

Introduction
(3 of 4)

So if this is the case, why bother with Real Time Strategy?

Homeworld: 3D strategy in 3D outer space
3D strategy: In Homeworld you can move in, out, around and through the action. Strategies rely on thinking outside a flat plane and making use of all angles. 3D strategy games are VERY different to 2D ones, although some things still stay the same. The behaviour of the units and use of physics becomes all important. Depth changes everything.
WHY? Because its much more fun than blowing people's heads off, that's why! 3D shooters make for excellent brain stem entertainment - but there comes a point where the rest of your starved cerebellum demands a little bit more of the action and a lot less repetition. Pure deathmatch is the gaming equivalent of unending white noise; multiplayer team games like Team Fortress 2 or Battlefield 2 can keep you entertained for hours with little effort, but strategy games are more structured, with definite starts, middles and ends.

You can play a hundred Counter-Strike games in a single night and then not remember a single one; but many RTS skirmishes evolve and mutate in surprising ways, and individual games can become memorable ripping yarns as players or teams establish shifting boundaries that can seem as solid as the maps they're played on. RTS satisfies both intellectually and viscerally. And it plays on a far more spectacular scale.

Put another way, RTSC's first basic premise is this: you put a lot more effort into an RTS game, but you'll get more out of it as a result. When you claim victory or defeat in RTS its almost entirely your own work - or fault. There's a greater sense of involvement, satisfaction and sense of achievement with RTS simply because there's more at stake, even if its only extra time. I've had to put far, far more effort (and stress!) into a typical one-on-one Dawn of War duel than a 64 player Battlefield game ever did. With the possible exception of Team Fortress 2, but that's an entirely different matter!

And there are other perks to RTS that a lot of other game genres seem to be offering less of these days. Unlike a roleplaying game, (and especially a massive multiplayer online roleplaying game) you can actually get to see everything in the game within the first hour or two of messing around with it. There aren't any "unlocks" or "grind" to reveal extra content.



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Last modified Wed, 15 Oct 2008 by Lindsay Fleay