The RTSC Games List


Featured RTS Game Sections

Age of Empires II: Age of Kings (1999)

This went through a brief period of intense interest which tailed off quickly. Not sure why; nice outdoor graphics, reasonable features, fantastic use of random maps. Maybe it was the long lingering games that went nowhere, or maybe it just wasn't quite enough... Ah, but Rise of Nations turned out to be everything I ever wanted in an "Age of" game.
Dawn of War: Dark Crusade (2007)

Set in the sci-fi fantasy future world of Warhammer 40,000, Dawn of War translates arguably the most popular tabletop figurine gaming and hobby system on the planet into an over the top, action packed RTS. This was RTSC's big game section for 2005, 2006 and 2007. It assumes your playing the second Dark Crusade expansion, with the original Dawn of War and Winter Assault expansions to unlock the full seven races to play with. God knows, I might even finally finish it sometime. Here ta fix yer gubbins!

Homeworld (1999)

Homeworld was the first truly three dimensional RTS game, ever. Set in outer space, you can deploy your space forces in any direction, up, down or sideways. Squadrons of tiny fighters duck and weave amongst hulking capital ships and frigates. The sense of atmosphere and ambient soundtrack, supporting an epic single player story render it a classic. Actually, I reckon it had the best single player game, ever. The long exiled Kushans struggle to reach their homeworld, Hiigara, in the face of the fiendish Taiidani Republic and their allies.

Homeworld: Cataclysm (2001)

One particularly flu-ridden day saw the creation of the Homeworld: Cataclysm page. It never really went anywhere, except to add a startlingly red page in the middle of a profoundly blue Homeworld section. Cataclysm is pretty good, extending Homeworld's gameplay but at the expense of some of its atmosphere. The Hiigaran's Somtaaw faction accidentally unleash and struggle to contain a monstrous infectious entity called The Beast. Multiplayer wasn't that crash hot, but there were some beaut custom mods for it.

Homeworld2 (2003)

The big sequel to Homeworld, extending its gameplay features and (not quite) ignoring Cataclysm. The Hiigarans, happy and snug in their recently acquired Homeworld, are beset by the nomadic crusaders of the Vaygr, lead by the despotic leader Makaan. Astonishingly rich graphics and sound, a more strategic sense of play. Its single player campaign wasn't anywhere near as good as the first one, alas.

Rise of Nations (2003)

Rise of Nations looked at first like any historical Age of Empires or Empire Earth styled game, but it crosses fast moving RTS action with the cerebral might of that epic turn based adventure, Civilization. In Rise of Nations its as important to build up your cities and advance your Nation's prosperity and technological prowess as it is to push those armies around. The multiplayer options are brilliant. Games can end in all kinds of ways. Its fantastic.

Settlers III (1998)

Always had a soft spot for Settlers III & IV, every since I discovered the very first Settlers on the Amiga very early in the Nineties. I never did get the Settlers section finished, and even had plans to upgrade it to a Settlers IV page. I'm currently reliving the past via the Settlers 2 10 Year Anniversay edition.

StarCraft: Brood War (1998)

One of the founding sections of RTSC and a classic by Blizzard Entertainment. (StarCraft is still popular, but I simply haven't touched it for years. In any case, Total Annihilation and Dawn of War are much better!) StarCraft epitomizes the classic RTS. Three sides fight for survival: the nomadic Terrans, the psionic Protoss and the monstrous Zerg. Rich story, deep strategy, and lots of action.

Startopia (2001)

Tired of blowing shit up? Try galactic reconstruction instead. Its your job to renovate a space station, opening new segments and providing services, entertainment, spiritual guidance, a bit of Love, and recreating the lost habitats of the planets destroyed in a terrible galactic war. Graphically splendiferous, very droll and quite funny, this is the Hitch-Hikers Guide to the Galaxy and 2001: A Space Odyssey all rolled into one. Its great! Grab a cocoa and some cheese on toast and start Sandboxing!
Supreme Commander: Forged Alliance (2007)

The spiritual successor to Total Annihilation turned out to be everything TA and all the custom mods that were made for it were, and then more.

Total Annihilation: The Core Contingency (1997)

The second founding section of RTSC. I must have played TA with my mates two or three times a week non-stop for seven years. By the time it was formally "retired", I hadn't touched the game for about two or three years, thanks to Dawn of War. Total annihilation is big-picture real time strategy, pitting K-Bots, vehicles, tanks, aircraft, ships, subs, artillery, turrets, missiles, mines, lasers, nukes and the mighty Krogoth ultra-bot in vast clashes that can span entire screens simultaneously. There are more custom mods and total conversions for this game than you can poke a stick at.


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Last modified Tue, 3 May 2011 by Lindsay Fleay